[PD] [GEM-dev] gl stack underflow

Matteo Sisti Sette matteosistisette at gmail.com
Sat Jan 2 17:36:15 CET 2010


chris clepper escribió:
> 2010/1/2 Matteo Sisti Sette <matteosistisette at gmail.com 
> <mailto:matteosistisette at gmail.com>>
> 
> 
>     And I have to use texture2DRec instead of texture2D, don't I?
> 
> 
> Yes, that is very important to understand.  All of the texture objects 
> have to use the same mode.  


Ok thank you very much!


 >  The user has know how these things work.

That's my big problem - lol


> A copy of the GLSL 'Orange Book' might come in handy too.

Yeah I think I'll buy it soon. And the red one also, no?
Would you recommend me the blue book too, or is that too much?

-- 
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com




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