[PD] (rectangular textures) Can't see what's wrong here
cyrille henry
ch at chnry.net
Sun Jan 3 18:38:57 CET 2010
there is no pix_image for the shader pix_texture.
so there is no coordinate : gl_MultiTexCoord0 is not initialised.
c
Matteo Sisti Sette a écrit :
> Hi,
>
> I must be stupid or something. I can't see any relevant difference
> between the attached patch (and its shader) and the example "01 simple
> texture" in the "10 GLSL" folder.
>
> However, the abovementioned example works fine here, while the attached
> example shows up as a all-one-color square (probably the color of one
> corner pixel of the image).
>
> It looks much like an attempt to use normalized coordinates (0..1) where
> whatevertheyarecalled coordinates are expected (0..width,0..height).
> However, "my" shader seems identical to Cyrille's one and I'm sending
> the [rectangle 1( message to all textures, so I can't understand why one
> works while the other doesn't...
>
> It must be right in front of my eyes but I don't see it.
>
> (oh you need img1,2,3.jpg from the example folder to test it)
>
> thanks
> m.
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Pd-list at iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
More information about the Pd-list
mailing list