[PD] efficiency savings?

Andy Farnell padawan12 at obiwannabe.co.uk
Sat Jan 30 15:52:44 CET 2010



Breaking things up into abstractions lets
you do 'unit tests' on subsystems to check
their performance separately from the rest
of the the patch. 

On Sat, 30 Jan 2010 06:19:26 -0800 (PST)
Oded Ben-Tal <oded at ccrma.Stanford.EDU> wrote:

> I started putting together elements of a patch that I worked on separately 
> and I'm getting sound droopouts. It seems I'm simply asking Pd to do too 
> much for real-time processing. I started making the code more efficient by 
> removing number and gui objects that I used for debugging and used switch~ 
> to shut off audio processing in windows when not used. Any other general
> suggestions? Is there a method of finding out which parts of the patch are 
> most demanding?
> 
> thanks
> Oded
> 
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