[PD] making hardware

Spencer Russell spencer.f.russell at gmail.com
Fri Mar 5 14:24:14 CET 2010


On Fri, Mar 5, 2010 at 2:54 AM, Chris McCormick <chris at mccormick.cx> wrote:
> Hi,
>
> You might be interested in Martin Roth's ZenGarden:
> <https://github.com/mhroth/ZenGarden/>
>
> Not even close to fully functional, but it's moving fast and can run some Pd
> patches already on Android (ARM), and desktop PCs (Mac/Linux).
>
> I am currently trying to get it working on the Nintendo DS to enable people to
> use the DS as a generic effects unit with a touch screen.
>
> This branch is the most active right now:
> <http://github.com/mhroth/ZenGarden/tree/pdm10>
>
> Chris.
>
> On Thu, Mar 04, 2010 at 06:20:15PM +0900, hard off wrote:
>> one thing i always use a lot in my pd patches is called a 'wetfilter'.
>> basically it is a bunch of bandpass filters, followed by delaylines of
>> increasing length.  kind of oldschool 'spectral delay'.
>>
>> so, i'd love to have this effect in a small hardware box, so i can put some
>> drum machines and synths through it easily.
>>
>> what options are available for putting pd patches into small devices with
>> audio in and out?
>>
>> and, slightly off topic for the pd list, is there already some type of
>> generic 'stomp box' that can load C++ code or something to make effects?
>

http://line6.com/tcddk/

A couple years ago Line6 released a development kit to to just that.
Seems like a great tool as long as you're not afraid to get your hands
a little dirty in some C DSP code. I've done some BeagleBoard hacking
but had quite a bit of trouble getting Pd to run on it (I think
because of some bugs in the ALSA drivers at the time) Perhaps the
situation is better now.

-s




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