[PD] dynamic gui masking problem

Jonathan Wilkes jancsika at yahoo.com
Mon Mar 15 01:11:12 CET 2010


That's a nice object.

As for z order: The last object you create will be in front.  I 
don't think there's a way to tweak this.

-Jonathan

--- On Mon, 3/15/10, Roman Haefeli <reduzierer at yahoo.de> wrote:

> From: Roman Haefeli <reduzierer at yahoo.de>
> Subject: [PD] dynamic gui masking problem
> To: pd-list at iem.at
> Date: Monday, March 15, 2010, 12:20 AM
> Hi all
> 
> I'm trying to create a GOP abstraction for selecting an
> item from a
> list. The cool thing about GOP is, that iemguis are still
> visible, even
> if they are moved outside the GOP area. However, the
> problem I'm facing
> is that they are masked by other objects in the patch, when
> they are
> moved to area of some other object. 
> 
> A Solution: Dynamically creating objects on the fly makes
> them appear
> above all other objects in the patch.Unfortunately I
> couldn't figure out
> a way to delete them to make them disappear, when they're
> not needed
> anymore. 
> 
> Probably there is another way of tweaking the z-index of
> objects? Or is
> there a way to dynamically delete objects without having to
> 'vis' a
> canvas and putting it into edit mode (and without printing
> errors to the
> console)?
> 
> Attached is an example patch to illustrate the masking
> problem.
> 
> Roman
> 
>  
> 
> -----Inline Attachment Follows-----
> 
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