[PD] dynamic gui masking problem
Jonathan Wilkes
jancsika at yahoo.com
Mon Mar 15 01:11:12 CET 2010
That's a nice object.
As for z order: The last object you create will be in front. I
don't think there's a way to tweak this.
-Jonathan
--- On Mon, 3/15/10, Roman Haefeli <reduzierer at yahoo.de> wrote:
> From: Roman Haefeli <reduzierer at yahoo.de>
> Subject: [PD] dynamic gui masking problem
> To: pd-list at iem.at
> Date: Monday, March 15, 2010, 12:20 AM
> Hi all
>
> I'm trying to create a GOP abstraction for selecting an
> item from a
> list. The cool thing about GOP is, that iemguis are still
> visible, even
> if they are moved outside the GOP area. However, the
> problem I'm facing
> is that they are masked by other objects in the patch, when
> they are
> moved to area of some other object.
>
> A Solution: Dynamically creating objects on the fly makes
> them appear
> above all other objects in the patch.Unfortunately I
> couldn't figure out
> a way to delete them to make them disappear, when they're
> not needed
> anymore.
>
> Probably there is another way of tweaking the z-index of
> objects? Or is
> there a way to dynamically delete objects without having to
> 'vis' a
> canvas and putting it into edit mode (and without printing
> errors to the
> console)?
>
> Attached is an example patch to illustrate the masking
> problem.
>
> Roman
>
>
>
> -----Inline Attachment Follows-----
>
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