[PD] acceleration - deceleration between coordinates - how to do this?
Thomas Jeppesen
jeppesen at skydebanen.net
Wed Mar 17 20:57:05 CET 2010
No worries, all contributions to my little problem here was welcome and
helped me creating a good solution for what I needed :)
An abstraction of the line3 object would be nice though :)
cyrille henry wrote:
>
>
> Thomas Jeppesen a écrit :
>> Hi,
>>
>> The line3 object would be perfect in my situation. The only problem
>> is that it doesn't work in PD Vanilla,
> it work with pd vanila, but it's not part of pd vanilla. (i don't use
> extended)
>> which is what drives RjDj - only PD extended seems to support the
>> line3 object.
> sorry, i missed that you where using rjdj, so you can't use line3.
> i really should make an abstraction version of this extern.
>
> Cyrille
>
>>
>> Thanks for pointing out the line3 object out to me though!
>>
>> Cheers,
>> Thomas :)
>>
>> cyrille henry wrote:
>>> hello,
>>>
>>> i prefer using the line3 object for this.
>>>
>>> cyrille
>>>
>>>
>>> Martin Schied a écrit :
>>>> hi,
>>>>
>>>> a very common approach to this is using a function like cosine or
>>>> an other function which fits your needs. u can still use the vline
>>>> but instead of directly using it use its output to control the
>>>> "fade function":
>>>>
>>>> [line]
>>>> |
>>>> [* 3.14159]
>>>> |
>>>> [cos]
>>>>
>>>> here's a page with a few useful examples of other functions:
>>>>
>>>> http://codeplea.com/simple-interpolation
>>>>
>>>> Martin
>>>>
>>>>
>>>> Thomas Jeppesen wrote:
>>>>> Hi guys,
>>>>>
>>>>> I'm working on a patch (rjdj scene) where I'm moving a little
>>>>> object around on a plane. The object is been given random
>>>>> coordinates which it is supposed to gradually move to in five
>>>>> seconds.
>>>>>
>>>>> Right now my solution is to bang the x- and y-coordinates into a
>>>>> line-object which works fine, but I'd prefer for the movement to
>>>>> be more "natural". By natural I mean that the object accelerates
>>>>> in the beginning and then decellerates near the end until it comes
>>>>> to a full stop at the exact coordinates that where randomly
>>>>> produced..
>>>>>
>>>>> I've been trying to get my head around a solution for quite a
>>>>> while now, but unfortunately no luck so far.
>>>>>
>>>>> I'm sure this must be simple stuff for some of you PD-geniuses out
>>>>> there, and I'm hoping that one of you will stand up and show me
>>>>> how it's done :)
>>>>>
>>>>> Thanks in advance,
>>>>> Thomas :)
>>>>>
>>>>>
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>>>>
>>>>
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>>
>>
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