[PD] PD_FLOATYPE=double
errordeveloper at gmail.com
errordeveloper at gmail.com
Fri Mar 19 23:49:26 CET 2010
ok ..so there should be no output issues,
just the ugen's need to be implemented, rigth?
IOhannes, could you give a brief idea on what porting to double float is
generally about?
i suppose there should be some generic patern, right?
i would consider trying to crack on with this ..if it's just a boring
job with a lot of testing etc.. as my experience is quite little so far.
also from what i can figure there is a little dilema - weather we should
make all object to use any float size OR just work around what to do if
the size is double ..hm, what if in a short time we would need bigger
floats for some crazy reason..
On Wed, Mar 17, 2010 at 05:13:55PM +0100, IOhannes m zmoelnig wrote:
> On 2010-03-17 16:33, errordeveloper at gmail.com wrote:
> >
> > or [osc~] is all we got working with doubles so far??
> >
>
> i guess most of the double-precision code is still the one i wrote.
> which means, that the lookup-table generators (phasor~, cos~, osc~) are
> not implemented at all.
> soundfiles should work though.
>
> masdrt
> IOhannes
>
More information about the Pd-list
mailing list