[PD] Max Smoother Audio than Pd?

Roman Haefeli reduzierer at yahoo.de
Thu Mar 25 23:36:28 CET 2010


On Thu, 2010-03-25 at 22:45 +0100, Tim Blechmann wrote:
> >> in despite a lot of efforts to have tools for making music with pd,
> >  > there's no way to make something smooth enough to be commercial,
> >> unless cheating with some steinberg or direct x stuff,
> > 
> > That doesn't seem strange to me: I guess all the sound processing
> > involved in creating _fullu_ "commercial"-sounding stuff would be quite
> > complicated to implement natively in Pd and probably too cpu-expensive -
> > anybody correct me if I am wrong.
> > 
> > But I wonder how this can be different in Max (note that I don't know
> > Max at all (almost))
> 
> i cannot comment on max, but comparing the implementations of 
> supercollider's unit generators and pd's tilde objects shows a big different 
> in the handling of parameter changes. pd uses new parameters instantly, 
> while supercollider does a one-block interpolation, so it should sound 
> `smoother'.

I can't comment on supercollider, but while it's true what you say about
Pd, it's very easy to overcome that by using [line~]s or even better
[vline~]. 

Roman





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