[PD] GEM: Render particle system as texture of object

cyrille henry ch at chnry.net
Sun Mar 28 13:12:09 CEST 2010


If you want to render something in a texture in order to map it somewhere else, you have to use the framebuffer object.
see examples.

Cyrille


Johannes Paar a écrit :
> Hello,
> 
> I am trying to map my particle system onto a rectangle or other object, 
> so that I can rotate, translate etc it in order to do some projection 
> mapping. I haven't been successful with this at all, can anyone give me 
> some hints?
> 
> Is this something that I could resolve via a buffer object or use the 
> gem2pdp and pdp2gem objects as a workaround?
> 
> Thanks for any help,
> 
> Johannes
> 
> _______________________________________________
> Pd-list at iem.at mailing list
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list
> 




More information about the Pd-list mailing list