[PD] GEM: Render particle system as texture of object
Johannes Paar
joh at mur.at
Sun Mar 28 18:33:51 CEST 2010
Thanks a lot for the responses, the gemframebuffer object was what I was
looking for.
I also got the issue resolved here:
http://puredata.hurleur.com/viewtopic.php?pid=17442
cyrille henry schrieb:
> If you want to render something in a texture in order to map it
> somewhere else, you have to use the framebuffer object.
> see examples.
>
> Cyrille
>
>
> Johannes Paar a écrit :
>> Hello,
>>
>> I am trying to map my particle system onto a rectangle or other
>> object, so that I can rotate, translate etc it in order to do some
>> projection mapping. I haven't been successful with this at all, can
>> anyone give me some hints?
>>
>> Is this something that I could resolve via a buffer object or use the
>> gem2pdp and pdp2gem objects as a workaround?
>>
>> Thanks for any help,
>>
>> Johannes
>>
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