[PD] PD_FLOATYPE=double

Hans-Christoph Steiner hans at at.or.at
Tue Apr 13 18:27:54 CEST 2010


Did you have any luck with this?

.hc

On Mar 19, 2010, at 6:49 PM, errordeveloper at gmail.com wrote:

> ok ..so there should be no output issues,
> just the ugen's need to be implemented, rigth?
>
> IOhannes, could you give a brief idea on what porting to double  
> float is
> generally about?
> i suppose there should be some generic patern, right?
>
> i would consider trying to crack on with this ..if it's just a boring
> job with a lot of testing etc.. as my experience is quite little so  
> far.
>
> also from what i can figure there is a little dilema - weather we  
> should
> make all object to use any float size OR just work around what to do  
> if
> the size is double ..hm, what if in a short time we would need bigger
> floats for some crazy reason..
>
> On Wed, Mar 17, 2010 at 05:13:55PM +0100, IOhannes m zmoelnig wrote:
>> On 2010-03-17 16:33, errordeveloper at gmail.com wrote:
>>>
>>> or [osc~] is all we got working with doubles so far??
>>>
>>
>> i guess most of the double-precision code is still the one i wrote.
>> which means, that the lookup-table generators (phasor~, cos~, osc~)  
>> are
>> not implemented at all.
>> soundfiles should work though.
>>
>> masdrt
>> IOhannes
>>
>
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