[PD] gem pipe? (fwd)

Mathieu Bouchard matju at artengine.ca
Thu Apr 29 01:30:48 CEST 2010

---------- Forwarded message ----------
Date: Wed, 28 Apr 2010 15:08:34 -0400 (EDT)
From: Mathieu Bouchard <mbouchard at videographe.qc.ca>
To: Andrew Faraday <jbturgid at hotmail.com>
Subject: RE: [PD] gem pipe?

On Wed, 28 Apr 2010, Andrew Faraday wrote:

> Well, I always meant the [pipe] object. in this context. I understand the 
> connections betwen objects are usually known as wires.

Well, that's a problem already. They are known as connections, lines, cords, 
cables, wires and more. So why not pipe as well !

BTW, is there any reason why you are replying in private ?

> My issue is that I've wound up spending quite some time putting [pipe] 
> objects between different parameters of gem chains in order for one to change 
> a set number of milliseconds after another. I basically want a whole chain 
> parameter pipe,

do you want what is called "display lists" ?... OpenGL allows you to pre-record 
command sequences for later playback. This is how you can get around the usual 
order of commands in OpenGL. I think that there's a way to do that in GEM.

> also I'm not sure about 'the cracks between the frames',

This means that if you run GL commands after the end of a frame rendering, and 
before the beginning of the next one, it will have no effect. To be rendered 
correctly, you have to let the [gemhead] be triggered normally by [gemwin], or 
you have to turn-off the clearing of the buffer between frames (i don't recall 
the name for that).

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| Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801

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