[PD] gem pipe? (fwd)
matju at artengine.ca
Thu Apr 29 01:30:48 CEST 2010
---------- Forwarded message ----------
Date: Wed, 28 Apr 2010 15:08:34 -0400 (EDT)
From: Mathieu Bouchard <mbouchard at videographe.qc.ca>
To: Andrew Faraday <jbturgid at hotmail.com>
Subject: RE: [PD] gem pipe?
On Wed, 28 Apr 2010, Andrew Faraday wrote:
> Well, I always meant the [pipe] object. in this context. I understand the
> connections betwen objects are usually known as wires.
Well, that's a problem already. They are known as connections, lines, cords,
cables, wires and more. So why not pipe as well !
BTW, is there any reason why you are replying in private ?
> My issue is that I've wound up spending quite some time putting [pipe]
> objects between different parameters of gem chains in order for one to change
> a set number of milliseconds after another. I basically want a whole chain
> parameter pipe,
do you want what is called "display lists" ?... OpenGL allows you to pre-record
command sequences for later playback. This is how you can get around the usual
order of commands in OpenGL. I think that there's a way to do that in GEM.
> also I'm not sure about 'the cracks between the frames',
This means that if you run GL commands after the end of a frame rendering, and
before the beginning of the next one, it will have no effect. To be rendered
correctly, you have to let the [gemhead] be triggered normally by [gemwin], or
you have to turn-off the clearing of the buffer between frames (i don't recall
the name for that).
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| Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
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