[PD] ChucK vs. Pd

Jonathan Wilkes jancsika at yahoo.com
Tue Jun 1 06:07:17 CEST 2010


You might have a look at:
http://www.youtube.com/watch?v=2rpk461T6l4
where Ge Wang gives a detailed ChucK demo.

(The shreds 
going to shred heaven at 46:00 are cute.)

-Jonathan



________________________________
From: Spencer Russell <spencer.f.russell at gmail.com>
To: Ivica Ico Bukvic <ico at vt.edu>
Cc: pd-list at iem.at
Sent: Mon, May 31, 2010 8:08:55 PM
Subject: Re: [PD] ChucK vs. Pd

PD's blocking behaviour is also configurable with the [block~] object,
so you can set the blocksize to a single sample if you like.

I think I remember reading that ChucK can operate with variable-sized
blocks as well, but I could be wrong.

-spencer

On Mon, May 31, 2010 at 7:08 PM, Ivica Ico Bukvic <ico at vt.edu> wrote:
>
>> FWIW I looked at chuck to run on my performance wearable (500 MHz
>> P3) and all I got was dropouts. Pd runs great in realtime on the same
>> machine ...
>
> That's because ChucK has its DSP loop set at per sample whereas Pd calculates everything in 64-byte chunks. While latter gives you a relief from the CPU load, it also lowers the actual control over DSP processes, so you can't exactly pinpoint a sample and translate its trigger into a non-signal domain beyond being sure that the event was triggered when the sample in question was located within the last 64-byte buffer.
>
> HTH
>
> ico
>
>
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