[PD] pmpd tip

Lazzaro Nicolò Ciccolella ciccolix at tiscalinet.it
Wed Jun 2 11:10:38 CEST 2010


Il 31/05/10 23.41, cyrille henry ha scritto:
> hello,
>
> you can make an iHalfMoon abstraction ;-)
> if you know the position of the curve, you just have to compute the 
> distance and the direction of the nearest point of the moon/wall.
> the force need to be send is proportional to the distance, and in the 
> same direction...
>
> but yes, you can also use many iSeg2D. it should work.
>
> cheers
> cyrille
>

Hi Cyrille,
Visualizza caratteri romani
Thanks for all answers,
thanks for this wonderful library that makes available to everyone.
For my project I realized the importance of objects that begin with "t" 
(test items) that initially I was having ignored :)
best
__
Lazzaro

>
>
>
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> Le 31/05/2010 15:37, Lazzaro Nicolò Ciccolella a écrit :
>> I, I'm on first attempt to use pmpd.
>> I want to swing a ball on a curve (which in my project should become a
>> half-moon).
>> In the examples (obviously) I dont found something that help me directly
>> to my goals.
>>
>> The best would have the object [icurve2D] :)
>>
>> You think I should to simulate a curve creating a great number of
>> [iLine2D] or is there a more interesting approach?
>>
>> Thanks for any help
>>
>> half-moon:
>> http://www.eyax.com/esempio.jpg
>>
>> __
>> Lazzaro
>>
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>

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