[PD] weighted average (or ?)

João Pais jmmmpais at googlemail.com
Wed Jun 16 19:59:57 CEST 2010


I just opened it and slided around. thanks, that seems to be it. I guess  
it's easier to program if the control sliders are separated from the  
"result" ones. the top limit of the control sliders can be higher (for  
more radical results), but I can improve that.

thanks, that saved me a couple of hours and brain cells.

João

> sorry, the attachment was 0kb, my harddisk was full...
> see this attachment
> gr,
> Tim
>
>
> 2010/6/16 tim vets <timvets at gmail.com>
>
>> attached is a possible solution
>> the logic is:
>> add the values of 4 sliders
>> divide 1 by that sum
>> multiply all slider values by that number
>> gr,
>> Tim
>>
>>
>> 2010/6/16 Funs Seelen <funsseelen at gmail.com>
>>
>>>  Hey Joao,
>>>
>>> Connect all the sliders to a [+ ] object and then divide the single  
>>> output
>>> of every slider by that sum (output of [+ ]). You'd probably need a  
>>> [trigger
>>> f f] directly under each slider.
>>> Is that an answer to what you asked for? If it's an additive synth  
>>> you're
>>> builiding you don't want to clip I guess so.
>>>
>>> Funs
>>> _______________________________________________
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>>>
>>


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