[PD] CPU saving strategies
ypatios at gmail.com
Sun Aug 1 17:25:06 CEST 2010
On 1 August 2010 18:06, David Schaffer <schafferdavid at hotmail.com> wrote:
> The problem is... the arrays HAVE to be visible AND accessible to the
> mouse, it's part of the abs. concept: you have to be able to draw your own
> graphics using the mouse.
the arrays being visible alone should't cause excessive cpu consumption, but
if you built a mechanism that refreshes the content of those (visible)
arrays, then it could happen..
i haven't seen your patch, so i can not tell you more, but, generally, using
many GUI objects at a high refreshing rate, may cause tremendous cpu
consumption, since pd lacks the option for hardware acceleration for
graphics, as i recently learned from this list.
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