[PD] Gem eating Pd?

Dafydd Hughes dafydd61 at gmail.com
Wed Aug 11 19:11:45 CEST 2010


Can't do 600fps. Man. Last time I buy an Apple.

On Wed, Aug 11, 2010 at 12:55 PM, Hans-Christoph Steiner <hans at at.or.at> wrote:
>
> Ha, lol, yeah, 600 fps would be rough on the computer.
>
> .hc
>
> On Wed, 2010-08-11 at 12:49 -0400, Dafydd Hughes wrote:
>> Oh boy do I feel stupid.
>>
>> _actually_, my patch had [gemwin 600 600] in it. I don't think I've
>> ever used an argument for gemwin until this morning, when I was
>> convinced that's how you do it.
>>
>> I need to drink more, or less, coffee.
>>
>> Thanks for your help, Hans-Christoph, but it looks like there's
>> nothing wrong with the tool, just with the idiot using it.
>>
>> cheers
>> dafydd
>>
>> On Wed, Aug 11, 2010 at 12:18 PM, Dafydd Hughes <dafydd61 at gmail.com> wrote:
>> > Yup - it's like you stole the patch from my desktop.
>> >
>> > Are you stealing my stuff?
>> >
>> > :)
>> >
>> > On Wed, Aug 11, 2010 at 10:35 AM, Hans-Christoph Steiner <hans at at.or.at> wrote:
>> >>
>> >> Do you have lots of stuff drawing in Gem?  Or does this happen if your
>> >> patch is just this:
>> >>
>> >> [create, 1(
>> >> |
>> >> [gemwin]
>> >>
>> >> .hc
>> >>
>> >> On Wed, 2010-08-11 at 10:19 -0400, Dafydd Hughes wrote:
>> >>> Hi everybody - I hope you're all well.
>> >>>
>> >>> This is a kind of new problem for me - wondering if anybody's having
>> >>> the same troubles.
>> >>>
>> >>> Macbook pro i7 + Pd-extended 0.41.4 or 0.42.5-rc4 runs well, but as
>> >>> soon as I open a Gem window everything slows to a crawl. Moving
>> >>> objects around on a canvas stutters, and audio is reduced to just
>> >>> pops. I've tried with automatic graphics switching on and off.
>> >>>
>> >>> Anybody have any advice? Thanks in advance
>> >>>
>> >>> cheers
>> >>> dafydd
>> >>>
>> >>> _______________________________________________
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>> >>
>> >>
>> >>
>> >
>
>
>



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