[PD] Dodge!
Jonathan Wilkes
jancsika at yahoo.com
Fri Aug 20 07:57:26 CEST 2010
--- On Fri, 8/20/10, Hans-Christoph Steiner <hans at at.or.at> wrote:
> From: Hans-Christoph Steiner <hans at at.or.at>
> Subject: Re: [PD] Dodge!
> To: "Jonathan Wilkes" <jancsika at yahoo.com>
> Cc: pd-list at iem.at
> Date: Friday, August 20, 2010, 3:52 AM
>
> Nice, I like the pitch tracker control! Two
> comments:
>
> - it would be useful to start the pitch tracking with some
> sensible defaults, rather than 0. Then people could
> adjust accordingly.
For the filter or the tessitura?
>
> - pitch tracking is quite jittery, so I think some
> filtering will really help the game play. Check out
> the mapping library. I think you could do something
> like an weighted average of the past few values, or perhaps
> just a [median_n 3]. Another fancier alternative is to
> use some of the 'pm' physical modelling filters.
Yeah, the pitch tracking isn't so usable yet. But it's fun excuse to
yell at the screen!
-Jonathan
>
> .hc
>
> On Aug 16, 2010, at 12:19 AM, Jonathan Wilkes wrote:
>
> > The Game!
> >
> > requires 0.42-5 (just to click the "start" button).
> >
> > http://puredata.info/Members/jwilkes/dodge.tar.gz/view
> >
> > -Jonathan
> >
> >
> >
> >
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