[PD] Dodge!

Jonathan Wilkes jancsika at yahoo.com
Fri Aug 20 07:57:26 CEST 2010



--- On Fri, 8/20/10, Hans-Christoph Steiner <hans at at.or.at> wrote:

> From: Hans-Christoph Steiner <hans at at.or.at>
> Subject: Re: [PD] Dodge!
> To: "Jonathan Wilkes" <jancsika at yahoo.com>
> Cc: pd-list at iem.at
> Date: Friday, August 20, 2010, 3:52 AM
> 
> Nice, I like the pitch tracker control!  Two
> comments:
> 
> - it would be useful to start the pitch tracking with some
> sensible defaults, rather than 0.  Then people could
> adjust accordingly.

For the filter or the tessitura?

> 
> - pitch tracking is quite jittery, so I think some
> filtering will really help the game play.  Check out
> the mapping library.  I think you could do something
> like an weighted average of the past few values, or perhaps
> just a [median_n 3].  Another fancier alternative is to
> use some of the 'pm' physical modelling filters.

Yeah, the pitch tracking isn't so usable yet.  But it's fun excuse to 
yell at the screen!

-Jonathan

> 
> .hc
> 
> On Aug 16, 2010, at 12:19 AM, Jonathan Wilkes wrote:
> 
> > The Game!
> > 
> > requires 0.42-5 (just to click the "start" button).
> > 
> > http://puredata.info/Members/jwilkes/dodge.tar.gz/view
> > 
> > -Jonathan
> > 
> > 
> > 
> > 
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