[PD] polygon(3)2obj >> abstract, presentation and example
philemon1 at mac.com
Mon Aug 23 00:04:42 CEST 2010
very nice work >> tomorrow I ll work to adapt this process for
Le 22 août 10 à 23:48, cyrille henry a écrit :
> in fact, it was faster to do it from scratch.
> here it is.
> i made only obj_square, but other primitive should be fast to
> Le 22/08/2010 22:21, cyrille henry a écrit :
>> hello filipe,
>> i've made lot's of new stuff for obj exporting, but did not announce
>> them since no one was interested until now
>> you should have asked!
>> what i curently use is an abstraction.
>> i need to polish it a bit if i had to share it, but the way to use
>> it is :
>> create a patch like you are used to, using rotate / translate /
>> repeat /
>> replace the "square" object with "obj_square" object
>> (need work for the other primitive, but nothing complex)
>> create and bang a obj_exporter object and that's it!
>> Le 22/08/2010 21:56, philippe boisnard a écrit :
>>> Hello Cyril
>>> Nicolas told me that.
>>> Here is only an abstract and not an object.
>>> we searched the object [cube2obj] but have not not found.
>>> I'm interresting
>>> but I can't create object.
>>> but jI try to create an abstract which would recover all data from a
>>> complex figure polygne is iterative :
>>> for example after iteration :
>>> [t b a]
>>> I I
>>> [100( I
>>> I I
>>> [until] I
>>>> since 3d printing is now very popular, Gem can be a good way to
>>> Yes it's exactly my way
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