[PD] [#see] doesn't work everytime when you click on it in a subpatch
Jack
jack at rybn.org
Wed Sep 8 04:47:13 CEST 2010
Le mardi 07 septembre 2010 à 22:20 -0400, Mathieu Bouchard a écrit :
> On Wed, 8 Sep 2010, Jack wrote:
> > Le mardi 07 septembre 2010 à 20:05 -0400, Mathieu Bouchard a écrit :
> >> (becauser the previous fix
>
> (my "r" key is a bit broken)
>
> > Here the problem (patch is attached) : open it and click on the message
> > [bang(. Then, you can't click on [#see].
>
> the problem is not what you say it is. the problem is that those boxes
> aren't supposed to be appearing at all, because they have an initial
> visible area three pixels higher than the size of the GOP subpatch. but
> they blink while loading the patch, and then the "bang" causes them to
> appear even though they are supposed to stay off.
>
> I'm comparing with the behaviour of IEMGUI... maybe it's not a very good
> idea. It's hard to know what's a bug and what's not in this case.
>
> So, in short, you have to make the subpatch GOP a bit bigger, and I'm
> going to take care of the bug later because in your case it shouldn't
> really be a problem (?)
>
> Note that you can make slightly smaller [#see] boxes by instantiating them
> this way :
>
> [#see, margins 1 1 1 1]
> [#see, margins 0 0 0 0]
>
> or anything else that you can do with the 'margins' messages.
OK, good to know.
>
> The visibility of the box is supposed to depend on its size just after the
> time of [loadbang], so, you can set the size to whatever you want before
> that time (either during [loadbang], [initbang], or GF's objectbox
> commas).
It's OK now.
Thanx Mathieu for these informations.
++
Jack
>
> _______________________________________________________________________
> | Mathieu Bouchard ------------------------------ Villeray, Montréal, QC
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