[PD] Fwd: GEM Neupert Tutorial '10-av-more control'. How do I play more than 1 video?
Jack
jack at rybn.org
Thu Sep 23 18:35:12 CEST 2010
Maybe, you can start using short videos and soundfiles because all is in
RAM.
++
Jack
Le jeudi 23 septembre 2010 à 18:21 +0200, Jack a écrit :
> No, your first patch is working fine when i remove the loadbang.
> Can you tell us which codec you use for your movies and your
> audiofiles ?
> ++
>
> Jack
>
>
>
> Le jeudi 23 septembre 2010 à 17:18 +0100, J bz a écrit :
> > Hey Jack,
> >
> > I presume it's working for you with you using the 1 abstraction and $0
> > arguments rather than separate abstractions?
> >
> > Jb
> >
> > On 23 September 2010 16:59, Jack <jack at rybn.org> wrote:
> > Can you give us the version of Pd or pd-extended, of GEM and
> > your OS
> > please ?
> > Here i have no problem to play the 3 videos with a soundfile.
> > ++
> >
> > Jack
> >
> >
> >
> > Le jeudi 23 septembre 2010 à 16:42 +0100, J bz a écrit :
> >
> > >
> > >
> > > ---------- Forwarded message ----------
> > > From: J bz <jbeezez at gmail.com>
> > > Date: 23 September 2010 16:41
> > > Subject: Re: [PD] GEM Neupert Tutorial '10-av-more control'.
> > How do I
> > > play more than 1 video?
> > > To: Jack <jack at rybn.org>
> > >
> > >
> > > Hey Jack,
> > > Thanks a lot for that.
> > >
> > > It's still crashing when I open the second avi.:(
> > >
> > > I used different abstractions (correctly or not) because I'm
> > using
> > > three [gemhead] 1-3 to play the videos. I thought that is
> > the way no?
> > > So each abstractions contains a different gemhead.
> > >
> > > Even though I have given each abstraction a different name,
> > they all
> > > have the same canvas i.d.?
> > >
> > > Very confusing...
> > >
> > > Again, thanks a lot though,
> > >
> > > Jb
> > >
> > >
> > >
> > > On 23 September 2010 16:10, Jack <jack at rybn.org> wrote:
> > > Hello,
> > >
> > > You have a problem in your abstraction
> > > 'pix_buffer_filmopen_environment.pd' where there is
> > a
> > > [loadbang] and a
> > > message [set video_environment(. There is no
> > > 'video_environment' [pix_buffer] in your patch but a
> > > '$0-video_environment' pix_buffer. Therefore remove
> > this
> > > loadbang and
> > > message in this abstraction and save it (because the
> > > abstraction use the
> > > first argument as pix_buffer).
> > > Then open your main patch and see if it is working
> > now.
> > >
> > > Why do you use several abstraction with different
> > name ?
> > > Just use one abstraction [pix_buffer_filmopen] and
> > add a
> > > different
> > > argument each time :
> > > [pix_buffer_filmopen $0-video_environment]
> > > [pix_buffer_filmopen $0-video_vdu]
> > > [pix_buffer_filmopen $0-video_headshot]
> > > ++
> > >
> > > Jack
> > >
> > >
> > >
> > > Le jeudi 23 septembre 2010 à 15:30 +0100, J bz a
> > écrit :
> > >
> > > >
> > > >
> > > > Hi all,
> > > >
> > > > Been sat here for the last couple of hours going
> > round and
> > > round and I
> > > > am stuck stuck stuck.
> > > >
> > > > I have recently come across the Neupert
> > tutorials(attached
> > > patch based
> > > > on 10-av-more control) which are excellent, miles
> > better
> > > than my
> > > > attempts for audio/video sync.
> > > >
> > > > Anyway I am very stuck with this problem:
> > > >
> > > > I want to play 3 avi.s which are in [pix_buffers].
> > > > 1 file plays fine but as soon as I add another pd
> > crashes.
> > > >
> > > > I attach the patch.(av_plyr3.6)
> > > >
> > > > Not attaching the avi.s and audio as I guess it's
> > pointless?
> > > they work
> > > > seperately.
> > > >
> > > > My hunch is it's something to do with the
> > > [pixbuffer_filmopen] patch
> > > > and/or the use of $0 but I just can't figure it
> > out.
> > > >
> > > > Any pointers/fixes gladly received - deadlines
> > looming
> > > etc...
> > > >
> > > > On a friends windows machine as it's super fast,
> > so it's:
> > > > windows 7
> > > > most recent pd-extended
> > > >
> > > > Very sure it's user-error though.
> > > >
> > > > Cheers,
> > > >
> > > > Jb
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
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