[PD] Loop point : a way to make it smooth?

Andy Farnell padawan12 at obiwannabe.co.uk
Sun Oct 10 21:17:52 CEST 2010



There's a simple way to put this.

There is an art to looping. 

It should be possible in a simple sound editor.

You might find the best way (to save time)
rather than spending dozens of hours to 
improve the technicalities of your looping code,
is to give it to someone who is great
at making loops who will do it in 20 seconds.

It's also worth saying that it's very much about
the source material. Some things are just not
loopable in the way you think they might/should
be. It takes a lot of practice to find out
and hear immediately what needs doing.

Andy



On Sun, 10 Oct 2010 20:55:00 +0200
Pierre Massat <pimassat at gmail.com> wrote:

> Hi all!
> 
> I've made a looping patch for a friend who needs to create a musical piece
> for her school. She's complaining about the fact that she hears when the
> sample loops back to it's beginning. I tried to envelop it using a table to
> control the volume which just ramps up from 0 to 1 during X ms (X being
> adjustable), outputs 1 during most of the sample except for the last X ms
> where it ramps back down. The ramps are not linear, they have sort of an
> inverse square shape. This doesn't really do the trick.
> I've been thinking of writing the sample to 2 tables, one delayed by the
> length of the sample minus X ms, so that i can play both tables and switch
> between the two to avoid having to bring the volume to 0 at one point. The
> sample needs to be X ms longer.
> Is there another way to go? I've been doing some research on the web, but
> i've found no satisfying answer.
> Thanks!
> 
> Pierre


-- 
Andy Farnell <padawan12 at obiwannabe.co.uk>



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