[PD] Loop point : a way to make it smooth?
pimassat at gmail.com
Sun Oct 10 21:32:21 CEST 2010
I think i know what you mean. The problem here is that it has to be live
somehow. I don't how they do it in live loopers like the ones some singers
use on stage.
Thanks for your reply anway!
2010/10/10 Andy Farnell <padawan12 at obiwannabe.co.uk>
> There's a simple way to put this.
> There is an art to looping.
> It should be possible in a simple sound editor.
> You might find the best way (to save time)
> rather than spending dozens of hours to
> improve the technicalities of your looping code,
> is to give it to someone who is great
> at making loops who will do it in 20 seconds.
> It's also worth saying that it's very much about
> the source material. Some things are just not
> loopable in the way you think they might/should
> be. It takes a lot of practice to find out
> and hear immediately what needs doing.
> On Sun, 10 Oct 2010 20:55:00 +0200
> Pierre Massat <pimassat at gmail.com> wrote:
> > Hi all!
> > I've made a looping patch for a friend who needs to create a musical
> > for her school. She's complaining about the fact that she hears when the
> > sample loops back to it's beginning. I tried to envelop it using a table
> > control the volume which just ramps up from 0 to 1 during X ms (X being
> > adjustable), outputs 1 during most of the sample except for the last X ms
> > where it ramps back down. The ramps are not linear, they have sort of an
> > inverse square shape. This doesn't really do the trick.
> > I've been thinking of writing the sample to 2 tables, one delayed by the
> > length of the sample minus X ms, so that i can play both tables and
> > between the two to avoid having to bring the volume to 0 at one point.
> > sample needs to be X ms longer.
> > Is there another way to go? I've been doing some research on the web, but
> > i've found no satisfying answer.
> > Thanks!
> > Pierre
> Andy Farnell <padawan12 at obiwannabe.co.uk>
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