[PD] Loop point : a way to make it smooth?

Andy Farnell padawan12 at obiwannabe.co.uk
Sun Oct 10 21:48:05 CEST 2010


Ah yes, I see the constraint,
well, what kind of source material is it?

There's the zigzag (forward and back) method that
always seems to work well with textures and pad
like sounds. Have you tried that?

Andy

On Sun, 10 Oct 2010 21:32:21 +0200
Pierre Massat <pimassat at gmail.com> wrote:

> I think i know what you mean. The problem here is that it has to be live
> somehow. I don't how they do it in live loopers like the ones some singers
> use on stage.
> Thanks for your reply anway!
> 
> 2010/10/10 Andy Farnell <padawan12 at obiwannabe.co.uk>
> 
> >
> >
> > There's a simple way to put this.
> >
> > There is an art to looping.
> >
> > It should be possible in a simple sound editor.
> >
> > You might find the best way (to save time)
> > rather than spending dozens of hours to
> > improve the technicalities of your looping code,
> > is to give it to someone who is great
> > at making loops who will do it in 20 seconds.
> >
> > It's also worth saying that it's very much about
> > the source material. Some things are just not
> > loopable in the way you think they might/should
> > be. It takes a lot of practice to find out
> > and hear immediately what needs doing.
> >
> > Andy
> >
> >
> >
> > On Sun, 10 Oct 2010 20:55:00 +0200
> > Pierre Massat <pimassat at gmail.com> wrote:
> >
> > > Hi all!
> > >
> > > I've made a looping patch for a friend who needs to create a musical
> > piece
> > > for her school. She's complaining about the fact that she hears when the
> > > sample loops back to it's beginning. I tried to envelop it using a table
> > to
> > > control the volume which just ramps up from 0 to 1 during X ms (X being
> > > adjustable), outputs 1 during most of the sample except for the last X ms
> > > where it ramps back down. The ramps are not linear, they have sort of an
> > > inverse square shape. This doesn't really do the trick.
> > > I've been thinking of writing the sample to 2 tables, one delayed by the
> > > length of the sample minus X ms, so that i can play both tables and
> > switch
> > > between the two to avoid having to bring the volume to 0 at one point.
> > The
> > > sample needs to be X ms longer.
> > > Is there another way to go? I've been doing some research on the web, but
> > > i've found no satisfying answer.
> > > Thanks!
> > >
> > > Pierre
> >
> >
> > --
> > Andy Farnell <padawan12 at obiwannabe.co.uk>
> >
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-- 
Andy Farnell <padawan12 at obiwannabe.co.uk>



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