[PD] sample playback question

Pierre Massat pimassat at gmail.com
Tue Oct 26 09:43:31 CEST 2010

This is not what i thought you needed. I'm afraid my patch won't be ver
helpful actually...


2010/10/26 Pagano, Patrick <pat at digitalworlds.ufl.edu>

> That is a very helpful patch Pierre, thanks.
> I was running into annoying clicks as samples were started again from the
> dancers in the mocap [clicking a virtual drum pad several times]
> I ended up using Eric Lyons' player~ object from potpurri and Mixer from
> ggee
> I am going to try this one too to see which results are better
> thanks!
> pp
> ________________________________________
> From: Pierre Massat [pimassat at gmail.com]
> Sent: Tuesday, October 26, 2010 3:13 AM
> To: Pagano, Patrick
> Cc: pd-list at iem.at
> Subject: Re: [PD] sample playback question
> hi,
> I m not sure what you're trying to achieve...
> If you need the same sample to overlap with itself i think you'll need two
> phasor~ objects to read from your table. You can "reset" a phasor~, that is
> force it to start from 0 again, by sending 0 to it's right inlet. So if you
> send 0 to both they will play your sample together, and if you send 0 to one
> phasor only the sample will overlap. The question is : how do you want them
> to overlap? Is there a precise timing?
> Another way to make a sample overlap is to use a single phasor~ object
> reading the same table from two different channels. See example in attaches
> patch.
> Pierre
> 2010/10/26 Pagano, Patrick <pat at digitalworlds.ufl.edu<mailto:
> pat at digitalworlds.ufl.edu>>
> Hi
> what is the proper way to play a sample so that if i play a table or an
> array with a sound in it and i trigger it to start again it will overlap or
> play both soundfiles at the same time?
> I assume it has to do with the tabplay~ object buti would love a hint on
> how to achieve this properly
> pp
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