[PD] [GEM] MAX texture size and number of objects...

chris clepper cgclepper at gmail.com
Fri Oct 29 03:11:39 CEST 2010


On Thu, Oct 28, 2010 at 9:06 PM, Mathieu Bouchard <matju at artengine.ca>wrote:

> Ah, do you mean that using rectangle textures is only a coordinates thing
> and doesn't affect the memory layout at all, and so 3840x3840 will still be
> stored as 4096x4096 no matter what ?
>
>
No, rectangle textures will use pretty much the exact pixel size (usually
the row packing is rounded up to the next 16 byte value for efficiency).

I said you need 1GB because that is the closest value one can actually buy.
2GB would insure no paging to disk or out of VRAM though.
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