[PD] [GEM] MAX texture size and number of objects...

chris clepper cgclepper at gmail.com
Fri Oct 29 03:11:39 CEST 2010

On Thu, Oct 28, 2010 at 9:06 PM, Mathieu Bouchard <matju at artengine.ca>wrote:

> Ah, do you mean that using rectangle textures is only a coordinates thing
> and doesn't affect the memory layout at all, and so 3840x3840 will still be
> stored as 4096x4096 no matter what ?
No, rectangle textures will use pretty much the exact pixel size (usually
the row packing is rounded up to the next 16 byte value for efficiency).

I said you need 1GB because that is the closest value one can actually buy.
2GB would insure no paging to disk or out of VRAM though.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20101028/ba1c3576/attachment.htm>

More information about the Pd-list mailing list