[PD] dub chords in Pd
devel at thesaddj.com
Fri Oct 29 13:43:11 CEST 2010
firstly thanks to all for the comprehensive replies and insights. Gonna try
out some stuff and report back if I got something good.
@Derek: I understand your point, I've never been so found of natural /
hardware sound synthesis, but presently I find very interesting to
understand the digital process which could allow me to produce certain
sounds. Makes me better understand the whole thing, and apart from that, I
cannot afford to buy hardware to make dub chords and delays at the moment.
I'd love to, but got to spend money in other essential equipment.
I agree with you that this kind of imitation works only to some extent, but
it is extremely interesting to me to learn how you can combine different
synthesis techniques, so that I can apply them later in other context, maybe
Honestly this dub chords stuff is just a curiosity, as I listen a lot of dub
don't need to do anything special with it :)
@Roman: backup blues is so good! I'm listening to it since 30mins... thanks
for sharing. Really nice Pd sound.
@Pierre: thanks for that! I reckon it clearly explain the point of Derek. :P
> Message: 3
> Date: Fri, 29 Oct 2010 11:43:53 +0200
> From: Derek Holzer <derek at umatic.nl>
> Subject: Re: [PD] dub chords in Pd
> To: pd-list at iem.at
> Message-ID: <4CCA9759.10206 at umatic.nl>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> A huge part of the old dub sound is the saturation of the delay lines,
> usually with some filters to carve up the echo as you suggest, Felix.
> But one problem in Pd is that delay lines and filters tend to "blow up"
> instead of saturate like the old school gear. One of my biggest problem
> patches was a recirculating delay line with a high pass filter.
> Inevitably, it would die, killing the DSP chain with NaN output. Only
> way to get rid of it was to cut and paste the offending filter and delay
> I suppose someone could come up with some DSP wizardry to emulate that
> analog saturation. But I have been getting a strange kick out of all
> these "how do I imitate" threads...
> How do I imitate the sound of a very long tube? How can I waveshape the
> sound of an overdriven speaker? Where can I download a physical model of
> the sound of water? What kind of algorithms produce the sound of a
> Slinky going down stairs (alone or in pairs)?
> Is it really so difficult to use the real thing itself? (Of the above
> examples, the Slinky might be the most difficult thing to locate in
> one's studio...) *Must* everything be emulated in this imaginary,
> digital world?
> Ahem... I'll go have my coffee now.
> On 10/29/10 1:41 AM, Felix Ob?e wrote:
> > i recall one simple way to create that effect was to use a delay as send
> effect and then route its output to one channel of the mixer where you could
> then apply the send effect, creating a loop. the delay then could go on
> almost forever, and be manipulated using the eq of the channel. i spent
> quite some time (and dope) with this back then ;-)
> ::: derek holzer ::: http://macumbista.net :::
> ---Oblique Strategy # 39:
> "Cut a vital connection"
> Message: 4
> Date: Fri, 29 Oct 2010 11:58:07 +0200
> From: Roman Haefeli <reduzent at gmail.com>
> Subject: Re: [PD] dub chords in Pd
> To: Derek Holzer <derek at umatic.nl>
> Cc: pd-list at iem.at
> Message-ID: <1288346287.3010.109.camel at yoyo4>
> Content-Type: text/plain; charset="UTF-8"
> On Fri, 2010-10-29 at 11:43 +0200, Derek Holzer wrote:
> > *Must* everything be emulated in this imaginary,
> > digital world?
> No, of course not. But many people find it interesting to do so and see
> a challenge in it. Others see a challenge in re-enacting a baroque
> orchestra by using instruments built the same way they were built a few
> centuries ago. I don't see any problem with that.
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Marco Donnarumma aka TheSAD
Independent New Media Arts Professional, Performer, Teacher
Ongoing MSc by Research, University of Edinburgh, UK
LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
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