[PD] Plugin~ arguments?

Derek Holzer derek at umatic.nl
Sun Nov 14 02:18:56 CET 2010


Check: http://en.flossmanuals.net/bin/view/PureData/UsingLADSPAplugins

It's very rough, any help making it better would be appreciated!

D.

On 11/13/10 3:56 PM, Pierre Massat wrote:
> Hi,
> I'm trying to use plugin~ for the first time and I'm stuck with the
> arguments. I wanted to try one of Steve Harris' plugins, tapeDelay. The
> plugin object loads it fine, and i get a bunch of control arguments when
> i send info to it.
>
> plugin~: constructed plugin "Tape Delay Simulation" successfully
> plugin~: plugin ports: audio 1/1 ctrl 10/0
> plugin~: plugin active
> print: port in control Tape speed (inches/sec\\, 1=normal) 0 10
> print: port in control Dry level (dB) -90 0
> print: port in control Tap 1 distance (inches) 0 4
> print: port in control Tap 1 level (dB) -90 0
> print: port in control Tap 2 distance (inches) 0 4
> print: port in control Tap 2 level (dB) -90 0
> print: port in control Tap 3 distance (inches) 0 4
> print: port in control Tap 3 level (dB) -90 0
> print: port in control Tap 4 distance (inches) 0 4
> print: port in control Tap 4 level (dB) -90 0
>
> How do i control Tap 1 distance and Tap 1 level, for instance? More
> generally, I'm wondering if there is a rule to sort of translate the
> control arguments one gets in the console into the ones that are
> supposed to be used in messages.
>
> Cheers!
>
> Pierre
>
>
>
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-- 
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 170:
"Use something nearby as a model"



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