[PD] Strange behavior between [phasor~] and [creb/blosc~]

Ingo ingo at miamiwave.com
Tue Nov 23 15:18:53 CET 2010


Hi Derek,

that's it !!!  I just subtracted 0.5 from the [phasor~] outlet and now it
behaves as expected. Thank you!

Now I have to find all the [phasor~] objects in my patches und change it
there. Using [blosc~] is just too expensive for simply producing some slight
"dirt" modulations.

Ingo


> -----Ursprüngliche Nachricht-----
> Von: pd-list-bounces at iem.at [mailto:pd-list-bounces at iem.at] Im Auftrag von
Derek
> Holzer
> Gesendet: Dienstag, 23. November 2010 14:49
> An: pd-list at iem.at
> Betreff: Re: [PD] Strange behavior between [phasor~] and [creb/blosc~]
> 
> Did you try graphing the output of the combined [phasor~] objects? To
> me, it seems likely that the lack of a zero-crossing in the [phasor~]
> waveform would create a large amount of DC offset, and perhaps that is
> what you are hearing. [creb/blosc~], [osc~] and pretty much any other
> audio waveform generator all have mostly equal amounts of positive and
> negative energy in their waveforms. Only [phasor~] is the weird
> exception and wasn't even designed to be used as signal source anyways.
> I'm quite sure it was mainly intended for use in driving [tabread~]
objects.
> 
> D.
> 
> On 11/23/10 2:40 PM, Ingo wrote:
> 
> > Do subpatches with several [phasor~] used as a audiosignals produce a
> > different result as intended without summing up in total over "1".
> 
> --
> ::: derek holzer ::: http://macumbista.net :::
> ---Oblique Strategy # 113:
> "Make a blank valuable by putting it in an exquisite frame"
> 
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