[PD] L2Ork pd-extended release candidate 1 now available (was: Re: call for testers...)

Ivica Ico Bukvic ico at vt.edu
Mon Nov 29 20:47:05 CET 2010


> > Both of these are actually a feature. I actually used to
> > have real-time
> > scrollbar updates but that simply bogged the cpu down too
> > much, so I
> > opted to updating them only once an object has stopped
> > moving which in
> > most if not all cases makes perfect sense.
> 
> That makes sense.  It will make cutting and pasting from a 
> different window size a bit more difficult (because objects 
> are pasted at the coords from the original patch) but unless 
> pasting from the bottom corner of a 1000px canvas it shouldn't make 
> much difference.

Actually, this is an excellent point. Consequently, 3rd release
candidate is now up where I've made the following adjustments:

*changed paste action so that it pastes where the current mouse position
is rather than duplicating original x/y positions. more so, the newly
spawned objects are grabbed (as if creating an object from a menu),
allowing easy repositioning. This change will greatly help in making
sure that objects are not spawned very far from the current canvas
location (as per Jonathan's comment/suggestion) due to the new scrolling
algorithm.
*duplicate now works on other canvases as well (does not require
duplicating within the same canvas) thus replacing the functionality of
the old paste action which preserves x/y positions. There is no offset
if the newly pasted canvas is different than the old one.
*fixed bug where scrollbars would not redraw after initial dragging of a
newly created object.
*enabled autopatch for iemgui objects.
*Invoking disabled ctrl+r now enables both the edit mode and the cord
inspector (as per Iohannes's suggestion).

As usual feedback is most appreciated.

http://l2ork.music.vt.edu/main/?page_id=56

Best wishes,

Ico




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