[PD] big soundfiles
Mathieu Bouchard
matju at artengine.ca
Mon Dec 6 14:04:46 CET 2010
On Mon, 29 Nov 2010, tim vets wrote:
> "If you have to play a very large file in RAM, you can do it by emptying
> your signal-rate counter into a message-rate counter that takes care of
> the big digits while the signal-rate counter keeps on taking care of the
> small digits and fractions. (do you want an example ?) "
> which afaict he didn't give an example for yet.
> I'm not sure what he meant, but that was what I made up of it...probably wrong :)
Done...
The idea is that if you want very precise [tabread4~] on large sounds, you
have to do the lookup relatively to a recently looked-up point, so, at
every block boundary, the newest point becomes the new reference point,
such that the signal-rate read-head stays in low values (high precision),
whereas the message-rate read-head does all the large motion. That way,
you can get up to twice the number of precision bits (but usually less
than that).
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| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
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