[PD] Body tracking

Jose Luis Santorcuato santorcuato76 at gmail.com
Sat Jan 8 01:07:48 CET 2011


Hi, I think in my humble opinion is the worst kinekt ... interactivity
is not achieved suam reagent, the other day I saw the kids playing and
seemed automata, emotionless, worried - robotic, incredible.

I have consulted many times this same issue and there are several ways
to fix it, many libraries and patches, some simple, if you need to
capture each of soon to be good to use gesture processing and the
library connected via osc to pd. Also Gem or pididp or the same opencv
... take a look, if you can not help you solve it with some patch.

Best regards

José

2011/1/7 Pedro Lopes <pedro.lopes at ist.utl.pt>:
> Body tracking depends on the hardware you have:
> is kinect the best way? no. but its awesomely cheap and non intrusive.
> Do you have 10k dollars to spend in a vicon (http://www.vicon.com/) motion
> tracker? They kill kinect accuracy in an eye blink.
> Is there cheaper than kinect? Oh yeah. webcams are there for you. Ps3eye
> delivers 60 fps at an amazing cost, and if you want to spend more you have
> pointgrey cameras (also 60fps or more) or less phillips has a camera that i
> don't the model but gives an astonishing 90fps for 50 bucks. However camera
> solutions will require some computer vision processing effort (well.. so
> does kinect! even more), and you loose the depth information (Z) that kinect
> can offer.
> As always. it depends on a complex equation that involves your skill,
> budget, desired application, needs (XYZ?), gestures or direct point mapping,
> realtime or post?
> have fun,
> Pedro
>
>
> --
> Pedro Lopes (MSc)
> contact: pedro.lopes at ist.utl.pt
> website: http://web.ist.utl.pt/Pedro.Lopes
>
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