[PD] position of object with rotation
philippe boisnard
philemon1 at mac.com
Mon Jan 17 15:05:26 CET 2011
Hello
I know that, and I have no orientation variable in my second object.
I' try this, and it's not good for the problem :
I explain with the 2 chains :
1rst
[gemhead]
l
l ______________ [variables in real time<
l l
[translateXYZ]
l
l
l
[model toto.obj]
>>>>>>>>>>> for exemple an harm >>> rectangle
base (we have coordXYZ) -> [________] <- (we search the exact position of vertex with the position of toto2.obj
2nd
[gemhead]
l
l ______________ [variables in real time<
l l
[translateXYZ]
l
l
[model toto2.obj]
and I want that [toto.obj] to be in the same axe ox [toto2.obj] because it's to create sceleton for a human in 3D.
Because we have only 1 dot of fixation per .obj, it's hard for me to create this axe ?
I have tried gemlist_info and no result, because, certainly I'm not very good in geometry.
thks
p
Le 17 janv. 2011 à 10:15, cyrille henry a écrit :
> gemlist_info
>
> Le 17/01/2011 06:40, philippe boisnard a écrit :
>> Hello
>>
>> I work to create a sceleton and I ahave problem with arm and legs
>>
>> When we use a .obj, we have only 1 entry to détermine the position [translate or rotate], and not 2. The position is the base of the objetct.
>> I search to determine the vertex position from the coordinate of a specific point, that I move. It therefore requires a rotation [XYZ] of the object from its base.
>>
>> I can't do.
>>
>>
>> Ant idea ?
>>
>>
>>
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