[PD] pd-kinect-skeleton

palmieri, ricardo ricardopalmieri at gmail.com
Fri Mar 4 20:53:02 CET 2011


dont forget the psi pose, to start the system.


palm

2011/3/4 Hans-Christoph Steiner <hans at at.or.at>

>
> There aren't any good isntructions, but most of it is setting up OSCeleton.
>  Here's the basics:
>
> - set up OSCeleton https://github.com/Sensebloom/OSCeleton
> - run OSCeleton
> - open the pd-kinect-skeleton patches
>
> .hc
>
>
> On Mar 3, 2011, at 7:14 PM, matohawk wrote:
>
>  Hi,
>>
>> Anybody made a simple documentation to install step by step all the
>> programm to see the Skeleton because I'm a bit confused.
>> I saw Hans project it's really nice but I think I have some problem before
>> with OpenNI and the other things.
>>
>> It will great if someone could be made a simple documentation.
>>
>> Thomas
>>
>>
>> Le 2011-02-23 11:30, palmieri, ricardo a écrit :
>>
>>> hi pat...
>>>
>>> thanks by the tryplex links.
>>>
>>> yesterday i'd test some processing and animata examples also.
>>> in mac osx i had lots of crashes. in linux, everything runs well.
>>>
>>> now, i will start to try something more usefull.
>>> i hope still today, to post some video with all these experiences.
>>>
>>> if somebody need some help, just ask. sharing is the key!
>>>
>>>
>>> thx for all again.
>>>
>>> cheers
>>>
>>>
>>> palm
>>>
>>> 2011/2/23 philippe boisnard <philemon1 at mac.com <mailto:philemon1 at mac.com
>>> >>
>>>
>>>   Hi
>>>
>>>   yeah, incredible PSI POse hihihihi, but when I work with dancer or
>>>   actually in theater, comedian or dancer have more flexible posture,
>>>   for example it captures the back and not just face, and if you are
>>>   at the good distance, it captures really in a dynamic movement.
>>>
>>>   And I think, that the most interresting work, is not only figurative
>>>   (3D modelisation for example), but to invente some virtual
>>>   interactive space.
>>>   For example : create a virtual and invisible wall, each brick is a
>>>   sample. The right hand chooses the specific sample, and the other
>>>   hand and other interactive dot of body manipulate effects.
>>>   This way is interresting because, with the xyz axes we work in a
>>>   complet space.
>>>
>>>   The only difficulty actually, it's for me the speed of captation by
>>>   kinect. It's slow, and for the creation where I work actually, the
>>>   comedian is speeder than uptake by kinect.
>>>
>>>    >
>>>    > hope to see you soon guys.
>>>   Hope tooo !
>>>
>>>   p
>>>
>>>
>>>    >
>>>    > cheers
>>>    >
>>>    > palm
>>>
>>>
>>>
>>>
>>> --
>>> twitt-me: @ricardopalmieri
>>> mobile# +551185833173
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>>> [palm.estudiolivre.org <http://palm.estudiolivre.org>]
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>>> [skype:palmieriricardo]
>>> [msn: ricardopalmieri at bol.com.br <mailto:ricardopalmieri at bol.com.br>]
>>> [linux user # 392484]
>>>
>>>
>>>
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>>
>>
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>
>
>
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-- 
twitt-me: @ricardopalmieri
mobile# +551185833173
[memelab.com.br]
[palm.estudiolivre.org]
[myspace.com/livenoisetupi]
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[msn: ricardopalmieri at bol.com.br]
[linux user # 392484]
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