[PD] How do I squeeze more performance out of Gem?
cyrille henry
ch at chnry.net
Wed Mar 9 20:55:31 CET 2011
with lighting on, things did not really change with the model or display list, but rendering sphere is 2 time slower.
here is the sphere.
Cyrille
Le 09/03/2011 20:44, John Harrison a écrit :
> It appears I'm actually getting better results from [gemlist] too with lighting off. But how do your results change with lighting on? For me, with lighting on, they seem about the same.
>
> If you have your sphere.obj model with 900 triangles handy, I'd love to try it.
>
> -John
>
> On Wed, Mar 9, 2011 at 12:19 PM, cyrille henry <ch at chnry.net <mailto:ch at chnry.net>> wrote:
>
> here, at 20fps, no lighting, i can draw about 500 model with your sphere.obj.
> 1000 sphere 30, and about 3500 display list of sphere 30.
> using an other sphere.obj with about 900 triangles, i've got the same performance than with the display list.
>
> it really is strange that the sphere is the fastest on your computer.
>
> Cyrille
>
>
> Le 09/03/2011 19:08, John Harrison a écrit :
>
> Using Cyrille's test patch for speed which he sent into the list a week or so ago, I tried creating multiple spheres, gemlists, and models. The sphere is getting the best performance results, unfortunately. Attached is my test patch. I just connected [repeat] to either [sphere] [GEMglCallList] or [model] in the patch. The sphere model I used has probably got way too many points (just found it on the 'net) but my hope was that as the vertices were static it wouldn't matter.
>
> http://www.eecs.umich.edu/~guskov/eecs598-1/sphere.obj <http://www.eecs.umich.edu/%7Eguskov/eecs598-1/sphere.obj>
>
> maybe one with less vertices will help. I can try...
>
> -John
>
> On Wed, Mar 9, 2011 at 9:48 AM, chris clepper <cgclepper at gmail.com <mailto:cgclepper at gmail.com> <mailto:cgclepper at gmail.com <mailto:cgclepper at gmail.com>>> wrote:
>
> A model is the way to go since the vertex data is static. Ideally for situations like this there would be one object that loads a single model and several clients that just call the display list. Although there is a lot of memory on GPUs now so 200 models of a sphere won't take up that much.
>
> On Wed, Mar 9, 2011 at 10:32 AM, John Harrison <johnharrisonwsu at gmail.com <mailto:johnharrisonwsu at gmail.com> <mailto:johnharrisonwsu at gmail.com <mailto:johnharrisonwsu at gmail.com>>> wrote:
>
>
>
>
> On Wed, Mar 9, 2011 at 1:59 AM, cyrille henry <ch at chnry.net <mailto:ch at chnry.net> <mailto:ch at chnry.net <mailto:ch at chnry.net>> <mailto:ch at chnry.net <mailto:ch at chnry.net> <mailto:ch at chnry.net <mailto:ch at chnry.net>>>> wrote:
>
> hello,
>
> - try using a display list to render a sphere, so that every point don't have to be send for every sphere.
> see exemple 09.openGL/02.displaylist
> you can also use a model with a sphere.obj to have the same result.
>
> if the spheres are all moving at once, would a display list still help? Seems like recompilation would have to happen for every sphere for every frame? I haven't tried the model yet...
>
> yes, the display list will help to render 1 single sphere.
> you have to call it 200 times.
>
>
> Ok I'm seeing a huge performance difference between using 200 of [sphere <size-doesn't-matter> 20] and [sphere <size-doesn't-matter> 30]. Huge. So if I want to keep the sphere with 30 points, I'm thinking gemlist or model are my answer. I'll try both and report back, unless you have a strong recommendation for one or the other to save me time.
>
> This list is awesome. Where else could I find help like this? :-)
>
> -John
>
> _______________________________________________
>
> Pd-list at iem.at <mailto:Pd-list at iem.at> <mailto:Pd-list at iem.at <mailto:Pd-list at iem.at>> mailing list
>
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
>
>
>
>
>
>
> _______________________________________________
> Pd-list at iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-------------- next part --------------
A non-text attachment was scrubbed...
Name: sphere.obj.zip
Type: application/zip
Size: 23371 bytes
Desc: not available
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20110309/bcfa3410/attachment-0001.zip>
More information about the Pd-list
mailing list