[PD] Dynamic patching with audio - review
glitchpop at gmail.com
Sun Mar 20 05:59:27 CET 2011
I am just a lowly Pd user, not a dev. How would I use libpd? Does it work
just like Pd, but embeddable in other devices? or are we talking lines of
On Sun, Mar 20, 2011 at 2:04 PM, Rich E <reakinator at gmail.com> wrote:
>> Oh, cool, I wasn't aware of that. Can you tell a bit more about the
>> of this approach and how it compares to dynamic patching for dynamic
>> of objects/patches?
>> Frank Barknecht Do You RjDj.me? _ ______footils.org__
> Initial performance is a little faster, as it doesn't take about 1,000 pd
> objects to open the patch, just a call to glob_evalfile (through whatever
> wrapper you are using to interface libpd), but that wasn't the main concern.
> The biggest bonus for me is that you can instantiate the patches in an
> object-orientated manner (and in an object orientate language like python,
> java, obj-c, c++, etc), on the fly. Doing this with dynamic patching
> involved using workarounds (like deleting to contents of a subpatch in order
> to just delete an embedded patch) which seemed awkward and bug prone.
> Lastly, the $0 value that libpd recovers lets you send signals or messages
> to a unique patch, without the need of [namecanvas] - a method that causes a
> bag full of problems in itself when it comes to dynamic patch
> Dynamic patch loading/unloading (not dynamic patching) could also be done
> directly in a pd external, provided the following small patch is accepted (:
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