[PD] Looking for partconv darwin for mac

William Turner Duffin willaiden at hotmail.com
Fri Apr 1 14:30:25 CEST 2011



Try calling it "bsaylor/partconv~" instead of "partconv~"
Working is going on to create a toolkit for making impulse responses here:http://puredata.hurleur.com/sujet-4189-1.html

...though as Chris says it might not be the way to do what you're looking to do.
Perhaps checkout the fftease collection http://www.somasa.qub.ac.uk/~elyon/LyonSoftware/MaxMSP/FFTease/ "thresher~" in particular.
_Will

> 
> Message: 3
> Date: Thu, 31 Mar 2011 15:54:05 -0400
> From: Jack Kalish <jack at jackkalish.com>
> Subject: Re: [PD] Looking for partconv darwin for mac
> To: chris clepper <cgclepper at gmail.com>
> Cc: pd-list <pd-list at iem.at>
> Message-ID:
> 	<AANLkTimTqBUxAL+L33RNo_Q+5X-YxehQ0bMJofyerz=9 at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> Thanks.
> What is "the extended"? If you meant the extended version of PD, I
> have that, and partconv is not available.
> 
> I get this error message when I try to use it:
> partconv~ ir 2048
> ... couldn't create
> 
> I will look into impulse response. Is there an object in PD for
> creating impulse responses?
> 
> -jack
> 
> On Thu, Mar 31, 2011 at 2:14 PM, chris clepper <cgclepper at gmail.com> wrote:
> > I made a Mac version (and wrote a lot of Altivec PPC code) for partconv~
> > many years ago.? It should be part of extended.
> >
> > I don't think partitioned convolution is really what you want for the sound
> > you describe.? The typical use for partitioned convolution is for reverb and
> > other time based effects that are static.? You would have to make a set of
> > impulse responses artificially and cross fade between them (or make one long
> > IR).
> >
> >
> >
> > On Thu, Mar 31, 2011 at 1:07 PM, Jack Kalish <jack at jackkalish.com> wrote:
> >>
> >> Hey Y'all,
> >> I'm trying to accomplish convolution in PD. I understand there is a
> >> partconv external available, but I cannot find the Darwin file to do
> >> it on a Mac.
> >>
> >> Essentially, what I am trying to accomplish is to have a sound that
> >> sounds like static/noise, but over time musicality emerges out of the
> >> sound. From my understanding, convolution is a good method by which to
> >> achieve this effect. But, I am open to other suggestions.
> >>
> >> Any help would be great! Thanks you!
> >>
> >> Jack Kalish
> >> www.jackkalish.com
> >>
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