[PD] simon

Philip Cunningham pcunningham.uk at googlemail.com
Tue Apr 5 10:52:36 CEST 2011


Ah, cool. I also like the GUI elements in this one. Hiding bangs
behind canvas objects is a pretty cool idea.

Philip

On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell <padawan12 at obiwannabe.co.uk> wrote:
>
>
> Hi Joe,
>
> There's a few circulating around. I like
> this one, it might inspire you. Patch is
> unsigned so no idea who made it.
>
> a.
>
>
>
> On Tue, 5 Apr 2011 10:05:05 +0200
> Joe <potaxpotax at gmail.com> wrote:
>
>> hi
>> thought a pd implementation of Simon
>> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
>> to do, but i'm kinda stuck when it comes to handling input from the
>> human player. maybe someone has attempted this before?
>>
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>
> --
> Andy Farnell <padawan12 at obiwannabe.co.uk>
>
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