[PD] creating an engaging interactive art in public space
cgclepper at gmail.com
Thu Apr 7 17:02:22 CEST 2011
I've made a fair amount of interactive video work in public spaces and it is
best to assume nothing about the public. In general, the vast majority will
ignore it unless you physically disrupt the space like Richard Serra - and
then people will just hate you. Putting the image of the viewer in the work
can help since a good chunk of the world likes looking at themselves.
Others will run for cover. It is best to keep the interaction portion
simple and direct since kids are likely to spend the largest amount of time
playing with the work. Adults usually have a lot to do and stopping to
'interact' with artwork isn't at the top of the list.
Placement of the work makes a huge difference so locating the work near a
museum district or outside of the local Google office has the potential to
attract a public more inclined to deal with the work.
And finally, any work put in the public space will require some amount of
legal work to be done particularly in the US. It is in the artist's
interest to employ some sort of representation to avoid nasty things down
On Mon, Apr 4, 2011 at 9:01 PM, Adityo Pratomo <quietdidit at gmail.com> wrote:
> hi there everyone
> Just a normative non-technical question here. I was wondering how would you
> guys create an engaging interactive art piece for a public space? I was just
> doing a casual internet browsing the other day, looking at various
> interactive art in public space, then suddenly that question popped up. I
> think that art in public space is very much different with one on gallery or
> museum, because people won't have that mind set of actually having an
> interaction with an art piece. If so then, what are your strategies to
> create one? Are you assuming that people or passer-by will automatically
> react to that interactive art? Or is there anything else?
> Thank you guys, have a great day :D
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