[PD] threaded soundfiler / loading soundfiles into arrays without clicks

Luka Prinčič // Nova deViator nova at deviator.si
Fri Apr 15 15:35:57 CEST 2011


Mathieu Bouchard <matju at artengine.ca>:

> On Thu, 14 Apr 2011, Jonathan Wilkes wrote:
> 
> > http://lists.puredata.info/pipermail/pd-list/2005-05/028678.html
> > 
> > So if the dsp tree gets resorted when you load the soundfile,
> > wouldn't this still produce dropouts with the threaded version?
> 
> Well, first, garray_getfloatarray() is deprecated, in favour of
> something that uses twice the amount of RAM on 64-bit machines (go
> figure).
> 
> Apart from that, it could become possible to make limited editing of
> the dsp-chain without recompiling it all. If you'd like it, I could
> try to do it.
> 
> But dropouts are never systematically produced, they're always a
> product of how many work you ask the computer to do, for how much
> it's able to do that, in how much time you decided to give it to do
> so.
> 
> If a thread loads the soundfile, but a thread can't recreate the dsp
> tree, then at least, all the loading of floats is something that
> won't need to be done in the same dsp tick as recreating the dsp tree.

sounds interesting, but i'm not capable of reading or writing C,
however i have found this:
http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/externals/tb/sndfiler/

is this a lib (tb)?


l.

-- 
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Nova deViator ¤ http://deviator.si ¤ http://skylined.org ¤
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