[PD] libpd and game engines (shiva3d?)
Chris McCormick
chris at mccormick.cx
Wed Apr 27 01:52:07 CEST 2011
Also this!
https://gitorious.org/pdlib/libpd/blobs/master/python/pygame_fun_test.py
But that's 2d. You could do the same and use PyOpenGL? Or one of those other 3d
things that play nicely with pygame/SDL.
A Blender version would be really cool.
Cheers,
Chris.
On Tue, Apr 26, 2011 at 04:24:15PM -0700, Hans-Christoph Steiner wrote:
>
> It would be great to have Pd in Blender, or really any free game engine
> (or not free if you want). I think the libpd approach is far better than
> the separate process + OSC approach. It will be much easier in the long
> run, probably have better performance, and should feel more integrated.
>
> .hc
>
> On Apr 26, 2011, at 11:08 AM, Martin Eckart wrote:
>
>> I'm interested in using pd patches for game audio and was wondering if
>> anyone had thoughts and suggestions about integration of libpd with
>> existing game engines. So far I've briefly scoped out Unity, Blender
>> and Shiva3D, all with their own drawbacks.
>>
>> Unity: Pricey, no linux games or editor, seems there's OSC plugin
>> Blender: Gamekit for mobile? Not sure about its maturity
>> Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC
>> support,
>> promises a linux editor with 2.0
>> Torque: No android support?
>>
>> So far I'm leaning toward trying to tie libpd or osc into one of these
>> engines in order to use libpd for audio. Shiva3D allows you to make
>> plugins ( http://www.stonetrip.com/developer/doc/plugin/create ) which
>> I
>> think I could get working with some effort either by creating libpd or
>> OSC plugins.
>>
>> Does anyone have opinions or experience with this? I'm really just
>> looking for a mobile-ready graphics engine (like GEM!) that I can use
>> to
>> mess around with music. Would my time be better spent writing my own
>> library in openGL ES (I just need simple graphics)? Should GEM be
>> ported? How do would you make beautiful interfaces to pd on mobile
>> devices?
>>
>> Cheers,
>> -martin
>>
>>
>>
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>
>
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