[PD] libpd and game engines (OpenFrameworks?)
Martin Eckart
imartron at gmail.com
Wed Apr 27 21:29:51 CEST 2011
Sweet! I agree that libpd could really leverage Blender's awesomeness.
I'm beginning to think that openframeworks might actually be what I'm
looking for. Has anyone had experience combining libpd with
openframeworks on a mobile device? I like it because I can get the
general application running on my linux development machine then worry
about getting hardware specific on other platforms but hopefully share
some of the code base.
-martin
On Wed, 2011-04-27 at 07:52 +0800, Chris McCormick wrote:
> Also this!
> https://gitorious.org/pdlib/libpd/blobs/master/python/pygame_fun_test.py
>
> But that's 2d. You could do the same and use PyOpenGL? Or one of those other 3d
> things that play nicely with pygame/SDL.
>
> A Blender version would be really cool.
>
> Cheers,
>
> Chris.
>
> On Tue, Apr 26, 2011 at 04:24:15PM -0700, Hans-Christoph Steiner wrote:
> >
> > It would be great to have Pd in Blender, or really any free game engine
> > (or not free if you want). I think the libpd approach is far better than
> > the separate process + OSC approach. It will be much easier in the long
> > run, probably have better performance, and should feel more integrated.
> >
> > .hc
> >
> > On Apr 26, 2011, at 11:08 AM, Martin Eckart wrote:
> >
> >> I'm interested in using pd patches for game audio and was wondering if
> >> anyone had thoughts and suggestions about integration of libpd with
> >> existing game engines. So far I've briefly scoped out Unity, Blender
> >> and Shiva3D, all with their own drawbacks.
> >>
> >> Unity: Pricey, no linux games or editor, seems there's OSC plugin
> >> Blender: Gamekit for mobile? Not sure about its maturity
> >> Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC
> >> support,
> >> promises a linux editor with 2.0
> >> Torque: No android support?
> >>
> >> So far I'm leaning toward trying to tie libpd or osc into one of these
> >> engines in order to use libpd for audio. Shiva3D allows you to make
> >> plugins ( http://www.stonetrip.com/developer/doc/plugin/create ) which
> >> I
> >> think I could get working with some effort either by creating libpd or
> >> OSC plugins.
> >>
> >> Does anyone have opinions or experience with this? I'm really just
> >> looking for a mobile-ready graphics engine (like GEM!) that I can use
> >> to
> >> mess around with music. Would my time be better spent writing my own
> >> library in openGL ES (I just need simple graphics)? Should GEM be
> >> ported? How do would you make beautiful interfaces to pd on mobile
> >> devices?
> >>
> >> Cheers,
> >> -martin
> >>
> >>
> >>
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