[PD] "When the bubbles exploded, they tickled the bath."

Andy Farnell padawan12 at obiwannabe.co.uk
Thu May 26 14:12:29 CEST 2011


I solved this a couple of different ways for various
projects. The rjdj "Drowning Street" had a bubble
generator (synthetic) hooked to an envelope tracker
(RMS side chain with [env~]). It works well if the
pitch centre of the bubbles are close to the voice
pitch, so you could use fiddle or sigmund to focus that.
Another "bubbling voice" thing I did used slow amplitude
and pitch modulation of the voice to create a "Dalek"
type ringmod circa 8 Hz. The vibrato effect can be done
with [vd~] taps, spaced in time and enveloped like a
bubble generator. Interestingly, some realism can 
be added if you pitch shift the voice up too, since
underwater the speed of sound is faster.


On Thu, 26 May 2011 12:47:35 +0100
Mikael Fernstrom <mikael.fernstrom at ul.ie> wrote:

> The question is close to some of the issues we (softday.ie) explored  
> in our Marbh Chrios performance. Just playing a sound doesn't make any  
> bubbles.
> 
> Eventually, we thought about what a human drowning would sound like.  
> After playing around with various patches, we decided to use a plastic  
> bottle with a contact mic and sing through a hose, allowing the  
> airflow of the singer to bubble the water. This contraption is now  
> known as our Bubbleizer (and looks good in a performance).
> 
> This is, of course, not the true answer to the question as sound isn't  
> "contained" in the bubbles, but as a metaphor it works ok. You could  
> probably get a similar effect by passing your sound through a set of  
> tuned vcf~ objects controlled by "bubbly" ramps.
> /Mikael
> 
> On 26 May 2011, at 12:33, Pierre Massat wrote:
> 
> > I guess the question isn't that simple...
> >
> > 2011/5/25 Pierre Massat <pimassat at gmail.com>
> > Hi All!
> >
> > A very simple question : if you wanted an audio source to sound as  
> > if it was played underwater and modulated everytime a bubbled  
> > reached the surface, how would you go about it?
> > Convolution? I don't anything about it...
> >
> > Cheers!
> >
> > Pierre
> >
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> 


-- 
Andy Farnell <padawan12 at obiwannabe.co.uk>



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