[PD] Gem / glsl_fragment

ub at xdv.org ub at xdv.org
Mon Jul 25 18:07:56 CEST 2011


On 25.07.2011 15:04, IOhannes m zmoelnig wrote:
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> On 2011-07-25 14:51, ub at xdv.org wrote:
>> hey there,
>>
>> On 25.07.2011 09:26, IOhannes m zmoelnig wrote:
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>>> On 2011-07-24 17:05, ub at xdv.org wrote:
>>>> i'm running: pd-0.42.5-extended
>>>> my gem version is: 0.92.3
>>>> on x86_64 ubuntu 10.10
>>> there are some known problems with shaderID->t_float mapping on 64bit
>> i thought at some point one should leave the 32bit comfort zone.
>>> systems which are fixed in current trunk.
>> ok, i did the svn update, but now i can't build Gem anymore. make fails
>> pretty soon, saying:
>> Dylib.cpp: In function ?std::string getFullfilename(const _glist*, const
>> char*, const char*)?:
>> Dylib.cpp:157: error: ?canvas_open? was not declared in this scope
>>
>> svn log tells me these files have been worked on recently, so it might
>> not be entirely my ignorance.
>>
> indeed :-)
>
> however, i have the feeling, that your compiler simply cannot find
> m_pd.h (and you did not give us the full error message that would have
> said that)
i did give the --with-pd option as ../pd/src so ./configure did not 
complain in the first place.
weirdly now trying to reproduce it, libtool says, it can't determine the 
absolute directory name.
i swear, that wasn't there before. :D
> i don't know where pd-extended puts its headers, you might try something
> like:
> $ ./configure --with-pd=/usr/include/pdextended/
anyway ... it did compile, it did install, the shader examples work and 
my shader also more or less works. joo!

> and don't forget, that now the entire build process is in ...gem/ rather
> than ...gem/src/
saw that. :)

thanks for the help!

ciao,
ub



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