[PD] No loadbang in dynamically created objects

brandon zeeb zeeb.brandon at gmail.com
Sat Aug 20 22:16:02 CEST 2011


Great, I just realized this was recently touched up, so sorry for the repeat
thread.  This makes complete sense, the polyphonic host to my dynamic object
creation is now sending [loadbang( messages to the newly created patches.

Cheers,
brandon

On Sat, Aug 20, 2011 at 3:00 PM, Mathieu Bouchard <matju at artengine.ca>wrote:

> On Sat, 20 Aug 2011, brandon zeeb wrote:
>
>  I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being
>> fired within abstractions which are created dynamically.  Am I missing
>> something, or did I just stumble upon a bug?
>>
>
> [loadbang] is something that has to be banging whenever the patching is
> finished. The patch that does dynamic creation is the one that is
> responsible for loadbanging the objects.
>
> Basic Pd only allows loadbanging a complete canvas, by sending a loadbang
> message to the canvas. However, there are extensions for doing other things.
> For example, [gf/canvas_loadbang], together with [gf/canvas_count], allows
> you to send a loadbang to only the newest objects, in a canvas that had
> already been loadbanged.
>
> (The rule is that loadbang should be done only once per object at most,
> never more than that.)
>
> Note that creating objects manually also does not cause any loadbangs,
> though it would be a good thing to have a menu item for triggering loadbang
> on objects that didn't exist back when loadbang was done in that canvas.
> That would be a quite awesome shortcut.
>
>  ______________________________**______________________________**
> ___________
> | Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
>



-- 
Brandon Zeeb
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