[PD] [PD-announce] gem 0.93.0

Pagano, Patrick pat at digitalworlds.ufl.edu
Fri Aug 26 18:30:47 CEST 2011


FreiOr SUPPORT!!!
Massive WIN 
I assume that this is for linux/OSX?
Or do you have frei0r working on WIN?

This is very cool

pp


On 8/26/11 12:20 PM, "IOhannes zmölnig" <zmoelnig at iem.at> wrote:

>after long years of waiting (foir you) and hard labour (for me), Gem
>0.93 has been released today.
>
>large parts of the underlying engine have been re-written to give you a
>better experience!
>
>
>binaries are available for w32 (installer & zip), for the brave and
>adventurous there is the source code.
>binaries for OSX and not available yet, but we hope to get them online
>soonish.
>
>grab it while it's hot: http://gem.iem.at/releases/0.93.0
>
>alternatively you can get the files from
>https://sourceforge.net/projects/pd-gem
>
>
>highlights
>==========
>
>Objects
>-------
>frei0r video plugins support
>
>- [mesh], [surface3d],...
>- [separator] now takes arguments to define which stacks to push/pop
>
>documentation
>-------------
>- numerous bigfixes and improvements
>
>extra
>-----
>- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
>- [pix_artoolkit] fiducial tracking using ARToolKit
>- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
>
>
>plugins
>-------
>image acquisition is now factored out into "plugins"
>this means that you can e.g. easily add new image acquisition methods to
>the existing [pix_video], [pix_film] and [pix_image] objects
>
>- still image loading/saving now uses plugins on all platforms
>on w32 you can now use ImageMagick and/or QuickTime for loading/saving
>images, which greatly increases the number of supported formats.
>you now get programmatic feedback on image loading success...
>
>- video acquisition now uses plugins on all platforms
>uniform way to get or set properties/attributes/controls, like hue,
>saturation, shutter-speed, pan,...
> working DV support (on linux)
> V4L also works with newer kernels (that dropped v4l)
> support for IIDC
> support for industrial grade GigE cameras using 3rd party libraries
>such as PYLON, Halcon or AVT's PvAPI
> experimental UNICAP support
>
>- film acquisition now uses plugins on all platforms (you could use
>gmerlin on w32 or osx...)
>
>- recording (film output) now uses plugins on all platforms
> support for V4L2 (and V4L) loopback devices, in order to generate a
>fake live video from your Gem window - use itfor recording, streaming,...
>
>settings
>--------
>global & local settings files to modify the overall behaviour of Gem
>you don't like Gem's default framerate, windowsize, font, texture
>mode,...? change it once and for all
>
>internals
>---------
>- API: this is the first Gem with a "public" API: a selection of headers
>that you can use to write your own Gem-plugins
>build-system
>
>- build system: completely switched to a proper autotools
>
>- openGL: updated bundled GLEW
>
>- source organization: re-organized the entire source tree for hopefully
>better maintainability
>
>
>lowlights
>=========
>i need an OSX developer willing to spend some time in getting image
>acquisition and windowing to work on OSX>=10.6 (x86_64)
>
>
>mfga,dsra
>IOhannes
>
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