[PD] [PD-announce] gem 0.93.0

cyrille henry ch at chnry.net
Mon Aug 29 17:19:29 CEST 2011


hello,

this works for me (but lot's of object did not load on my computer).

but the "auto 1" message to pix film crash 0.93.0, but should work on 0.93.1

Cyrille

Le 29/08/2011 17:05, brandt at subnet.at a écrit :
> thank you so much....
>
> but :-((...attached patch _maincamera3 worked with ver: 0.91-cvs on win7/64 quiet as well as with xp, the new one is crashing pd. may you can find out whats going on....
>
> with kind regards
> der.brandt
>
>
>
>
> Zitat von "IOhannes zmölnig" <zmoelnig at iem.at>:
>
>> after long years of waiting (foir you) and hard labour (for me), Gem
>> 0.93 has been released today.
>>
>> large parts of the underlying engine have been re-written to give you a
>> better experience!
>>
>>
>> binaries are available for w32 (installer & zip), for the brave and
>> adventurous there is the source code.
>> binaries for OSX and not available yet, but we hope to get them online
>> soonish.
>>
>> grab it while it's hot: http://gem.iem.at/releases/0.93.0
>>
>> alternatively you can get the files from
>> https://sourceforge.net/projects/pd-gem
>>
>>
>> highlights
>> ==========
>>
>> Objects
>> -------
>> frei0r video plugins support
>>
>> - [mesh], [surface3d],...
>> - [separator] now takes arguments to define which stacks to push/pop
>>
>> documentation
>> -------------
>> - numerous bigfixes and improvements
>>
>> extra
>> -----
>> - [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
>> - [pix_artoolkit] fiducial tracking using ARToolKit
>> - [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
>>
>>
>> plugins
>> -------
>> image acquisition is now factored out into "plugins"
>> this means that you can e.g. easily add new image acquisition methods to
>> the existing [pix_video], [pix_film] and [pix_image] objects
>>
>> - still image loading/saving now uses plugins on all platforms
>> on w32 you can now use ImageMagick and/or QuickTime for loading/saving
>> images, which greatly increases the number of supported formats.
>> you now get programmatic feedback on image loading success...
>>
>> - video acquisition now uses plugins on all platforms
>> uniform way to get or set properties/attributes/controls, like hue,
>> saturation, shutter-speed, pan,...
>> working DV support (on linux)
>> V4L also works with newer kernels (that dropped v4l)
>> support for IIDC
>> support for industrial grade GigE cameras using 3rd party libraries
>> such as PYLON, Halcon or AVT's PvAPI
>> experimental UNICAP support
>>
>> - film acquisition now uses plugins on all platforms (you could use
>> gmerlin on w32 or osx...)
>>
>> - recording (film output) now uses plugins on all platforms
>> support for V4L2 (and V4L) loopback devices, in order to generate a
>> fake live video from your Gem window - use itfor recording, streaming,...
>>
>> settings
>> --------
>> global & local settings files to modify the overall behaviour of Gem
>> you don't like Gem's default framerate, windowsize, font, texture
>> mode,...? change it once and for all
>>
>> internals
>> ---------
>> - API: this is the first Gem with a "public" API: a selection of headers
>> that you can use to write your own Gem-plugins
>> build-system
>>
>> - build system: completely switched to a proper autotools
>>
>> - openGL: updated bundled GLEW
>>
>> - source organization: re-organized the entire source tree for hopefully
>> better maintainability
>>
>>
>> lowlights
>> =========
>> i need an OSX developer willing to spend some time in getting image
>> acquisition and windowing to work on OSX>=10.6 (x86_64)
>>
>>
>> mfga,dsra
>> IOhannes
>>
>>
>
>
>
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