[PD] Variable number of objects?
Jonathan Wilkes
jancsika at yahoo.com
Mon Oct 3 21:59:49 CEST 2011
----- Original Message -----
> From: Ingo <ingo at miamiwave.com>
> To: 'Ludwig Maes' <ludwig.maes at gmail.com>; 'Ingo' <ingo at miamiwave.com>
> Cc: 'Pd List' <pd-list at iem.at>
> Sent: Wednesday, September 28, 2011 2:37 PM
> Subject: Re: [PD] Variable number of objects?
>
> Well, as I said in my case the voices are very complex. There are hundreds
> of audio objects in each voice. It takes a lot of time to adjust all of the
> signal flow and reallocate the memory I guess.
>
> Control objects shouldn't be such a big problem.
Well, if you're sending hundreds of messages per second, and each message
contains hundreds of elements (that's what I assume you meant since you said
you'd be doing millions of checks), then you're getting dangerously close to
basically doing signal processing in the control domain. And a big benefit of
doing things in the signal domain is to reduce the overhead that you'd have if,
for example, you computed every sample of a sinewave by sending messages.
One way save cpu is to not send the values that don't change. There must be
a [list change] external somewhere to fit your needs.
-Jonathan
>
> Ingo
>
> ________________________________________
> Von: Ludwig Maes [mailto:ludwig.maes at gmail.com]
> Gesendet: Mittwoch, 28. September 2011 19:30
> An: Ingo
> Betreff: Re: [PD] Variable number of objects?
>
> I actually meant more in general, also for non-~ signals (i.e. also control
> rate .pd patches). I referred to polysynth such that people would see more
> easily what I meant. Are there really no such primitives? That seems like
> quite a restriction...
>
> How can that take 10 seconds?? I dont see what would cause such a huge
> overhead, i'd expect an increase in computations & memory though (say
> from
> 10 voices to 11: 10% increase in cpu workload & ram dedicated to these
> voices..., I fail to see what would necessitate a long initialization...)
>
> also, how is it done even with the long delays?
> On 28 September 2011 18:33, Ingo <ingo at miamiwave.com> wrote:
> To my experience there will be definitely audio dropouts with dynamic voice
> creation. In the case of my rather complex patch (with currently only 8
> voices) I have to wait up to ten seconds until the patch is ready again for
> playback. I am using a 3.2 GHz Athlon II X2 which is not that slow. Simpler
> synth voices might be faster, though.
>
> I think it is much better to create as many voices as needed beforehand and
> turn unused voices off with the [switch~] object.
>
> Ingo
>
> ________________________________________
> Von: pd-list-bounces at iem.at [mailto:pd-list-bounces at iem.at] Im Auftrag von
> Ludwig Maes
> Gesendet: Mittwoch, 28. September 2011 17:56
> An: Pd List
> Betreff: [PD] Variable number of objects?
>
> Im not sure what the best way is to instantiate variable number of objects,
> for example consider polysynth.pd:
>
> Theres a fixed number of manually placed voices, suppose I want to have the
> top patch to contain a counter through which one may increase or decrease
> the number of voices, how would I go about that (without manually placing a
> load of voices and disabling them...)?
>
> Whats the vanilla way to do this? Whats the pd-extended way to do this? ...
>
>
>
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