[PD] very compressed chip sounds

Björn Eriksson miulew at gmail.com
Sat Oct 8 23:39:32 CEST 2011


Hello,
nice - see what you mean! Here is a new try with cos~ instead of sin~ and
then some other method of generating a sequence.
It was repeating itself very often until i was putting the snapshot~ outlet
back to the osc~ phase reset.

Still 9 objects though...  :)

/Björn

On Sat, Oct 8, 2011 at 11:03 PM, Lorenzo Sutton <lsutton at libero.it> wrote:

> wops. this was meant for the list...
>
>
> On 08/10/2011 22:21, Björn Eriksson wrote:
>
>> Here attached a try to use less objects... ended up with 9 objects.
>>
>
> Nice!
> But... it's not vanilla (I think) due to the [sin~] :-)
>
> So.. I wasn't thinking of using (pseudo)randomness (noise)... Otherwise one
> could do something like the attached.. (7 objects including [dac~])
>
> Lorenzo
>
>
>> /Björn Eriksson
>>
>>
>> On Sat, Oct 8, 2011 at 4:16 PM, Lorenzo Sutton <lsutton at libero.it
>> <mailto:lsutton at libero.it>> wrote:
>>
>>    Hey Chris,
>>
>>    Thanks for this really interesting!
>>
>>
>>    On 07/10/2011 14:25, Chris McCormick wrote:
>>
>>        <http://countercomplex.__blogs**pot.com/2011/10/__algorithmic-**
>> symphonies-from-__one-line-of.**html<http://blogspot.com/2011/10/__algorithmic-symphonies-from-__one-line-of.html>
>>
>>        <http://countercomplex.**blogspot.com/2011/10/**
>> algorithmic-symphonies-from-**one-line-of.html<http://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html>
>> >>
>>
>>        Surely we can do stuff like this in Pd?
>>
>>        Smallest Pd patch that makes an interesting tune?
>>
>>
>>    Depending on your definition of 'interesting' I made these two. I
>>    guess they can be considered rather minimal (under 16 objects per
>>    patch excluding comments and including [dac~]...)
>>    The principle is basically the same in both patches.
>>
>>    Lorenzo.
>>
>>
>>
>>        Chris.
>>
>>        -------------------
>>        http://mccormick.cx
>>
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