[PD] very compressed chip sounds

tim vets timvets at gmail.com
Sat Oct 15 15:28:20 CEST 2011


this sounds somewhat like the original countercomplex examples too.
still 17 objects though...waay too many ;)
(your soundcard input needs to be active and have at least some
noisefloor...)
Tim

2011/10/15 martin brinkmann <mnb at martin-brinkmann.de>

> after i had fun making very small patches which make nice noise,
> i got the feeling that i was slightly missing the point:
>
> On 10/07/2011 02:25 PM, Chris McCormick wrote:
> > <
> http://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html
> >
>
> when i had actually read this.
>
> implementing it in pd was not as easy as i thought, but i think i
> have managed, at least it sounds more or less like the examples
> on the web.
>
> i could not get bang~ to bang faster than every 64 samples,
> regardless of the subpatch blocksize. (or metro below 1 ms)
> is this really not possible, or did i miss something obvious?
>
>
> bis denn!
>         martin
>
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